"Those who dream by day are cognizant of many things which escape those who dream only by night."
— Edgar Allan Poe

Showing posts with label Character Sheets. Show all posts
Showing posts with label Character Sheets. Show all posts

Tuesday, June 14, 2011

Geralt Doru Character Sheet

Geralt Neculai Doru
Male Human Inquisitor 1
Lawful Neutral Medium Humanoid (Human)
Init +2; Senses Perception +7
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d8+3); Judgement of Sacred Healing 1
Fort +2, Ref +2, Will +5
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Cold)
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OFFENSE
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Spd 30 ft.
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Inspiring Word (6/day)
Inquisitor Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 (2/day) Protection from Evil, Inflict Light Wounds (DC 14)
0 (at will) Disrupt Undead, Stabilize, Brand (DC 13), Sift
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STATISTICS
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Str 14, Dex 14, Con 11, Int 14, Wis 16, Cha 13

Base Atk +0
CMB +2
CMD 14

Feats:
Point Blank Shot
Toughness +3

Traits:
Sword Scion
Teacher's Pet: Knowledge: History

Skills:
Bluff +8
Disguise +5
Intimidate +6
Knowledge: Dungeoneering +6
Knowledge: History +8
Knowledge: Religion +6
Perception +7
Sense Motive +8
Stealth +5

Languages: Aklo, Common, Necril

SQ Hide Tracks (Ex), Inquisitor Domain: Martyr, Judgement (1/day) (Su), Judgement of Sacred Escape (Su)
Other Gear Blanket, Flint and steel, Rations, trail (per day) (2), Sack (4 @ 3 lbs)
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TRACKED RESOURCES
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Inspiring Word (6/day) (Sp) - 0/6
Judgement (1/day) (Su) - 0/1
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SPECIAL ABILITIES
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Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty.
Inquisitor Domain: Martyr Associated Domain: Nobility
Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1r.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: Cold (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Teacher's Pet: Knowledge: History Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms.

Thursday, June 9, 2011

Keron of the Tamiir - Character Sheet



Keron Of The Tamiir
Male Human (Shoanti)
Barbarian (Invulnerable Rager) 1
Medium Humanoid (Human)
Height: 6'7" Weight: 246 lbs
Init +2; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 19 (1d12+6)
Fort +5, Ref +2, Will +1
Chain Shirt (+4 AC, Light, Max Dex +4, Armor Check -2)
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OFFENSE
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Spd 40 ft.
Melee Greataxe +5 (1d12+6/20/x3)
Dagger +5 (1d4+4/19-20/x2)
Unarmed Strike +5 (1d3+4/20/x2)
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STATISTICS
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Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10

Base Atk +1
CMB +5
CMD 17

Feats:
Power Attack -1/+2
Toughness +3

Traits:
Highlander (hills or mountains)
Indomitable Faith

Skills:
Acrobatics +4
Climb +2
Intimidate +4
Perception +4
Stealth +5
Survival +4,
Swim +2

Languages: Common, Shoanti
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SPECIAL ABILITIES
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage: (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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ALLEGIANCES
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Tamiir Quah Tribe
Shoanti People
Companions



Monday, May 23, 2011

Xella's Lovelies

Ned, "the Ghoul"

CE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +7

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d8+2)
Fort +2, Ref +2, Will +5
Defensive Abilities Immune undead traits

Speed 30 ft.
Melee bite +2 (1d6+1 plus disease) and 2 claws +2 (1d6+1)

Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Skills Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages Common

SPECIAL ABILITIES
Disease (Su)

Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.


*ghoul stats adjusted down 1HD:

-1d8+2 hp
-1 BAB
-SQ paralysis
-SQ channel resistance +2

Rye

RYE CR 1/6
Male Raven
NN Tiny Magical Beast
Init +2; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 4 (1d10-1)
Fort +1, Ref +4, Will +4
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OFFENSE
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Spd 10 ft., Flight (40 feet, Average)
Melee Bite (Raven) +5 (1d3-4/20/x2) and
Unarmed Strike +5 (1-4/20/x2)
Space 2 ft.; Reach 0 ft.
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STATISTICS
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 7
Feats Skill Focus: Perception, Weapon Finesse
Skills Climb +2, Fly +6, Perception +9, Sense Motive +3, Spellcraft -1, Stealth +10, Swim +2
Languages Varisian
SQ Improved Evasion (Ex)
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SPECIAL ABILITIES
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Monday, April 11, 2011

Xella the Necromancess

Xella the Necromancess
Wizard/1

LN Medium human, female (middle-aged)
Init +1; Perception +0

HP 7(1d6 +1)
AC 11, touch 11, flat-footed 11 (10 +1dex)
Fort +1(0), Ref +1(0), Will +3(3)

Speed 30 ft. (30 ft.)
Melee touch -1 (20/x2)
Range touch +1 (20/x2)
Arcane Bond (baoding balls), 1/day
Power over Undead 8/day (DC15)
Bolster Undead 8/day
Spells Prepared (3/3+1, CL 1st)
0 (DC15)-disrupt undead, daze, open slot
1st (DC16)-mage armor, shield, sleep, open slot

Spellbook (Enchantments of the Blessed)
1st-unseen servant, shield, magic missile, mage armor, charm person, cause fear, detect undead, sleep; 0-resistance, acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, light, ray of frost, spark, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, penumbra

Spellbook (Grave of the Dead)
3rd—blood biography,
ray of exhaustion, vampiric
touch, vitriol;
2nd—command
undead,
create treasure map,
ghoul touch, spectral
hand, stone call, web;
1st—burning hands,
chill
touch, disguise self, mage
armor, protection from good, ray
of enfeeblement,
sculpt corpse,
shield, true strike, ventriloquism;
0—resistance, acid splash, detect magic, detect poison, ghost sound, read magic, dancing lights, flare, light, ray of frost, spark, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, penumbra

Str 9 , Dex 12, Con 12, Int 20, Wis 10, Cha 16
Base Atk +0; CMB +10; CMD 11
Skills Knowledge[ Arcana +11(1), Dungeon +9(1), Geography +9(1), History +9(1), Local +9(1), Religion +9(1), Planes+9(1)], Linguistics +9(1), Spellcraft +9(1)
SQ Arcane School(necromancy:undead), Prohibited Schools(illusion, transmutation), Cantrips
Traits teacher’s pet(arcane), rich parents; Favored Class wizard(skill)
Feats Wiz1-Scribe Scroll, 1-Improved Channel, Hu-Spell Focus(necromancy), 3-Undead Master, Wiz5-Fast Study, 5-Quick Channel

Languages common, kelesh, ancient osiriani, necril, abyssal, draconic, infernal

Adventuring Gear ( lbs, - : Light Load)
Equipped-courtier's outfit, baoding balls; Scroll Case-scroll of [chill touch, sculpt corpse, feather fall, comprehend languages, restore corpse, decompose corpse]; Backpack-spellbooks(2), bedroll, blanket, trail rations (3 days), candle(2), case[vial of ink, inkpen, paper x10]; Belt Pouch-potion of cure light wounds