"Those who dream by day are cognizant of many things which escape those who dream only by night."
— Edgar Allan Poe
Monday, May 23, 2011
Mirela
MIRELA
Female Human (Varisian) Witch 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+2)
Fort +2, Ref +2, Will +3
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OFFENSE
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Spd 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and
Unarmed Strike -1 (1d3-1/20/x2) and
Wooden Stake -1 (1d4-1/20/x2)
Witch Spells Known (CL 1, -1 melee touch, 2 ranged touch):
1 (2/day) Cure Light Wounds (DC 15), Empty slot
0 (at will) Daze (DC 14), Light, Empty slot
Spell List:
1 Burning Hands, Charm Person, Comprehend Languages, Cure Light Wounds, Detect Secret Doors, Identify, Unseen Servant
0 arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue.
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STATISTICS
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Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex, Harrowed
Traits Varisian Wanderer: Perform: Dance, World Traveler: Sense Motive
Skills Heal +5, Knowledge: Arcana +8, Perform: Dance +7, Profession: Fortune-Teller +5, Sense Motive +6, Spellcraft +8, Use Magic Device +6
Languages Celestial, Common, Necril, Shoanti, Thassilonian, Varisian
SQ +3 to Appraise checks, Cackle, Empathic Link with Familiar (Su), Fortune (1 round(s)) (Su), Share Spells with Familiar
Combat Gear Dagger, Wooden Stake; Other Gear Alchemist's Kindness (3), Backpack (empty), Bedroll, Blanket, Bottle, wine, glass, Candle, Chalk, 1 piece, Cheese, hunk of, Cooking kit, Entertainer's outfit, Flint and steel, Garlic (3), Harrow Deck, Musical instrument: Fiddle, Rope, silk (50 ft.), Scarf, Pocketed, Scarf, reinforced, Spell component pouch, Tea, Night (2), Tent, Medium, Wine (Common, pitcher), Wolfsbane
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TRACKED RESOURCES
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Dagger - 0/1
Wooden Stake - 0/1
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SPECIAL ABILITIES
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+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle Extend the duration of other hexes.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Fortune (1 round(s)) (Su) Target may reroll 1d20/round.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Varisian Wanderer: Perform: Dance +1 to Perform: Dance checks, Perform: Dance is always a class skill for you.