"Those who dream by day are cognizant of many things which escape those who dream only by night."
— Edgar Allan Poe

Sunday, May 22, 2011

Grimm Cores'tar - Tiefling Paladin of Abadar

Grimm Cores'tar CR 1/2
Male Elf/Demon-Spawn Tiefling Paladin 1
Archetype: Oathbound Paladin - Oath of Vengeance
Good Alignment Class Abilities
Medium Outsider (Native)
Allegiances: Abadar Paladin Code, Companions, Redemption
Hero Points 1
Deity: Abadar
Init +1; Senses Darkvision (60 feet); Perception +8
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DEFENSE
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 16 (1d10+5)
Fort +4, Ref +1, Will +3
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +4 (1d3+3/20/x2) and
Longsword +4 (1d8+3/19-20/x2) and
Shield, Heavy Steel +4 (1d4+3/20/x2) and
Unarmed Strike +4 (1d3+3/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 4 melee touch, 2 ranged touch):
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STATISTICS
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Str 16, Dex 13, Con 14, Int 12, Wis 12, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats: Toughness +3
Traits: Aspiring Hellknight (Cheliax), Conspiracy Hunter: Perception
Skills: Intimidate +8, Perception +8, Sense Motive +5,
Languages Abyssal, Common, Elven
SQ +2 Perception, Aura of Good (Ex), Hero Points (1)

Combat Gear Longsword, Scale Mail, Shield, Heavy Steel; Other Gear Backpack (41 @ 50 lbs), Bag, Waterproof (empty), Bedroll, Blanket, Blanket, winter, Bottle, wine, glass, Case, map or scroll (empty), Chalk, 1 piece (4), Flask, Flint and steel, Manacles, Mirror, small steel, Oil (1-pint flask) (4), Pouch, belt (empty), Rations, trail (per day) (7), Rope, silk (50 ft.), Sack (empty), Soap, Bar (50 uses) (4), Torch (4), Waterskin (3), Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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+2 Perception Supernatural awareness grants you a +2 racial bonus on all Perception checks.
Aspiring Hellknight (Cheliax) +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
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Appearance
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Height: 6'4"
Weight: 185lbs
Hair: Black
Eyes: Green
Skin: Alabaster White
Age: 122
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Notes
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Grimm's eyes glow bright green when he is emotional or when he uses his paladin abilities such as detect evil and smite. His skin is stark white, both eyes and skin reveal his Tiefling heritage. He is a very rare form of Tiefling created by the union of a Demon and an elf. Almost no offspring survive this combination. Grimm was a rare exception. He was only able to survive when a high priest of Abadar stumbled upon his elven mother dying during childbirth and managed to save the life of the child, though the mother was lost. Grimm has been raised by the church during his long elven childhood. He appears to be an elf in all respects, except for where his Tiefling blood is dominant (skin, eyes).